AI Insights · Timothy · January 2022
Top 5 NFT Games on iOS in Poland - Q4 2021
In Q4 2021, the top 5 NFT games on iOS in Poland showcased varying trends in downloads, revenue, and active users, with some apps experiencing noticeable growth.
In the fourth quarter of 2021, the performance of the top 5 NFT games on iOS in Poland exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at how these apps fared during this period, with data sourced from Sensor Tower.
Benji Bananas: Run, Jump, Win by Animoca Brands saw its weekly downloads fluctuate throughout the quarter. Starting at around 1.6K downloads in late September, the numbers dipped to a low of 590 in early December before stabilizing at approximately 1.1K by the end of December. The weekly active users for the game showed a slight decline, starting from 3.2K and ending the quarter at about the same level, with a few peaks and troughs in between.
IMVU: 3D Avatar Creator & Chat experienced moderate changes in weekly revenue and downloads. Weekly revenue peaked at $228 in early October and saw some fluctuations, ending the quarter at $73. Downloads remained relatively stable, with a slight increase towards the end of December, reaching 247. The active user base also showed a gradual increase from 3.9K to 4K over the quarter.
Thetan Arena: MOBA Survival, released in November 2021, showed promising growth. Weekly revenue started at $31 in late November and rose to $62 by the end of December. Downloads peaked at 424 in mid-December before settling at 169. Active users increased significantly from 134 in late November to 536 by mid-December, before tapering off to 348 by the end of the quarter.
COIN: Always Be Earning had varied revenue and download trends. Revenue peaked at $233 in early October and saw fluctuations, ending at $75 in late December. Downloads were relatively steady, with a notable peak of 121 in late November. Active users showed a slight increase, starting at 140 and reaching 209 by the end of November, then stabilizing around 136.
Highrise: Avatar, Chat & Games displayed modest performance in terms of revenue and downloads. Revenue peaked at $88 in early December and showed some variability, ending the quarter at $37. Downloads were relatively low, peaking at 95 in early November and dropping to 15 by late December. Active users saw a decline from 1.4K in late September to about 704 by the end of December.
For more detailed insights and data, visit Sensor Tower.